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Lead sound designer Fabien Noel explains the way that sounds are integrated into the game, and how they affect gameplay. Sam's got a new sound meter, which means that he can make more or less noise according the level of ambient sound in his environment. With light and shadows, sound now becomes an extremely important element in the game as well. Check out the music from soundtrack composer Amon Tobin as well.

Filename: scctsounddevdiary.zip
Filesize: 42.61 MBytes
Date Added: January 14, 2005
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Germany Mirror #1