Hunt: Showdown [PC] Dev Diary 3: Hunting Grounds
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The lay of the land, when you are on it, living within it, feels inevitable. But many hands have molded that ineluctable chaos of buildings and trees, equipment and mud, fences and waterways. Today many will speak on the subject of their design: Creative Director Magnus Larbrant, Lead Designer Dennis Schwarz, Producer Fatih ÷zbayram, Level Design Director Chris Auty, Lead Environment Artist Marcel Schaika, and Senior Level Designer Turgut ÷zbayram. Why that door? Why that window? Why that ladder? Why that lock? They will tell you, if you have time to listen...