Deliver Us the Moon [XOne/PC] Dev. Diary: Game Design
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This month we are going to tell you more about Game Design ! Well, Merlin Woudstra and Steff Kempink are going to do so ! Their main quest is to make sure the game is fun to play, the core mechanics can be handled by every kind of player, the puzzles are correctly set, not too easy, not too hard. They know how to lead the players where they want and how they want. Click on our video and learn more about our Game Designer's work, how they anticipate the players's behaviors, how they make sure everything is alright and what inspires them.